I intend to make such videos for every project which took me at least several days to complete. There’s always something to talk about.
Finally got around to completing this piece. Next up I’d like to record a brief tutorial explaining the whole process and my whole approach to presenting characters.
Hunter (high-res) / 2012
Sometimes I’m just in a mode to make a wacky character. This one was in works for a year. Just recently managed to squeeze a little time to finish it up. I ought to make a video about it too.
Check out the character’s page.
Realtime in 3ds Max
Set / WIP
Still grinding at this old model. Have a few interesting ideas. In particular I like the look of this hard shadows on this realtime viewport rendering. They make for a slightly noir-ish feel.