I’ll be making video base on this as well. I have the whole process recorded!
This are the two shots I’m going to develop now. I’m consciously going for a Noir style. I love harsh shadows, that’s why I’m play down the power of GI. I still use Gamma 2.2, of course.
What you see here is an extreme low-poly. Meaning that I applied Decimation Master inside Zbrush compressing the mesh by a factor of 100. This is more than enough for lighting experiments. Rendered with Vray 2 as usual.
-Transferring high-res objects one by one
-Adjusting textures and shaders
-Rendering final images and a few extra channels
-Final color-correction inside Lightroom
I haven’t painted for a while, even though I enjoy it a lot. More than 3D I think. Decided to make it in a comic book style, which I never tackled before.
Below is an older version, where I still tried to experiment with colors. I came to a conclusion that b/w is more powerful.
And here’s making of process with commentaries:
It’s actually a good habit to record those videos at the end of every project. Doesn’t take much time and I get to talk about it, which Iike.)
I moved on to another rather old character I’ve got. This one is at least 3 years old, but I never did a proper rendering with it. Though I did a couple of animation test.
This here’s a basic scene set up. I took a little time to make the bar counter. Eventually I want it to be a sort of noirish kinda thing.
At least, finished posing and rendering the character I’m initially sculpted about a year ago. See more here!