My favorite scene from one of my favorite movies.

Snake rendering

Did a small rendering for our doll studio. Snake’s design, BJD structure and pose by Olga. The composition, the set and the light by myself.

Maybe not the most appropriate set for a doll presentation though. I was considering a version where the doll is depicted among regular household objects on a tabletop.

Old stuff

Just discovered several old images I still happen to like. 🙂



Pigeon Animation test

Experimenting with 2D animation.

I have a very specific piece of animation in mind for this character. It was sculpted in one day and soon will be turned to low-poly and then rigged in Maya.


A commissioned  work which was supposed to be done very quickly. The sculpt was done in Zbrush with rigging and rendering accomplished in 3ds max.  The character is a street thug.


Baby Griffin

Finally got around to converting one of my older designs into a 3D sculpt. This sculpt (and this is just the first iteration) will later me used to produce a BJD doll.



Orc: 2D to 3D

I’ve finally finished working on 3D sculpt based on my own quick sketch. The interesting thing about it is that it was sculpted with no symmetry in the final pose. Below there are several images:

-Zbrush Sculpt
-Painted over version from Photoshop
-Same model rendered with Vray

Turns out that Zbrush rendering is much more fitting for painting over. Vray version looks different. Not sure, if it looks better.

And just to remind, what the original looked like.